//Rigidbody.velocity로 움직이기 void MoveOnRigidVelocity() { float h = Input.GetAxis("Mouse X") *rotatespeed; float v = Input.GetAxis("Vertical") * speed; Vector3 move = transform.forward*v; Vector3 rotate = new Vector3(0, h, 0); rigid.velocity = move; rigid.rotation *= Quaternion.Euler(rotate); if (Input.GetKeyDown(KeyCode.LeftShift)) speed += accspeed; else if (Input.GetKeyUp(KeyCode.LeftShift)) sp..