private void LookAround() { Vector2 mouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); Vector3 cameAngle = cameraArm.rotation.eulerAngles; float angle_x = cameAngle.x - mouseDelta.y; if (angle_x < 180f) angle_x = Mathf.Clamp(angle_x, -1f, 70f); else angle_x = Mathf.Clamp(angle_x, 355f, 361f); cameraArm.rotation = Quaternion.Euler(angle_x, cameAngle.y + mouseDelta.x, ca..